Official Starcraft 2 Maurader, Roach, Void Ray Discussion

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Official Starcraft 2 Maurader, Roach, Void Ray Discussion

Postby matty12h on Mon Jul 19, 2010 3:42 am

Hey everyone who plays Starcraft 2! Since Starcraft 2 will be officially released soon and we all know what that means... The beta will be over! Now before the beta is over I wanted to know your thoughts on Mauraders, Roaches, and Void Rays and how you counter these menacing units! (I know I have raged many times due to these units) Lets keep this discussion clean and nice because we all know their is a way to win against any strategy. So go ahead and post anything related to these units and give your fellow gamers tips and strategy's before the beta is over!

-Matthew aka Vuridian
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Re: Official Starcraft 2 Maurader, Roach, Void Ray Discussion

Postby siberx on Mon Jul 19, 2010 5:04 pm

Well, roaches are easy - anything air that can hit ground will clean em up. Mutalisk, Banshee, etc... for 'toss dark templar (if they have no observer) or immortals work pretty well. Marauders are apparently pretty effective as well.
Void rays are tough - as zerg corruptors will work if I can get in early or a fat pile of mutas usually does the trick. For terran, anything small, numerous, with air-target capability should be able to take them out - focus one void ray at a time and get them down fast. For 'toss, I would assume enough phoenixes would do the job as well, although I haven't tried personally.
For marauders, their high damage and low rate of fire means they'll overkill badly on anything small - marines, zerglings, zealots... just make sure you have enough of em ;)
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Re: Official Starcraft 2 Maurader, Roach, Void Ray Discussion

Postby gnat on Tue Jul 20, 2010 4:00 pm

Good scouting and good macro. Once you kill the initial push the dude will be like "LOL uhh" and sit there because he/she expected to kill you.

Follow up by taking the initiative and your victory will be complete.
Never get discouraged, just let your nerdy flourish -YT
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